Maglor "Edge" Tixxin

Maglor "Edge" Tixxin

Description:
Level 1 Eladrin Swordmage
Swordmage
-+0
10
Strength
+3
16
Constitution
+1
13
Dexterity
+5
20
Intelligence
+0
10
Wisdom
+0
10
Charisma
HIT POINTS
Total
31
Bloodied
15
Surges
11
Value
7
SAVE MODIFIERS
Description.
+1
Initiative
SKILLS
+1
Acrobatics
+12
Arcana
+5
Athletics
+0
Bluff
+0
Diplomacy
+0
Dungeoneering
+8
Endurance
+5
Heal
+12
History
+0
Insight
+0
Intimidate
+0
Nature
+0
Perception
+5
Religion
+1
Stealth
+0
Streetwise
+1
Thievery
21
Armor Class
13
Fortitude
15
Reflex
13
Will
RACE FEATURES
Trance
Mediate aware 4 hours instead of sleep
Eladrin Weapon Proficiency
Proficient with longsword
Eladrin Education
Training in an additional skill
Eladrin will
+1 will +5 saves vs charm
Fey Step
Use fey step as an encounter power
Fey Origin
Your origin is fey not natural
CLASS FEATURES
Sword bond
Bond with one blade (1 hr); standard action to call to hand (10 squares); fix it in 1 hr.
Swordmage aegis
Ageis of Shielding
Use aegis of shielding as an at will power
Sword mage Warding
+1 ac with blades, +3 ac if off hand is free; if unconscious warding ends; restore with rest
FEATS
Improved swordmage warding
increase ac bonus y1 from swordmage warding
BACKGROUNDS
Wandering Mercenary
It takes four failed deaths to kill you
AT-WILL POWERS
Aegis of shielding
Frost wind blade
Sword burst
ENCOUNTER POWERS
Fey Step
Sword of Sigils
DAILY POWERS
Dimensional Thunder
ATTACKS
1d8 + 0
+3 vs AC
Melee Basic
EQUIPMENT
Adventures kit
Climbers Kit
Flute
Leather Armor (E)
Hand Crossbow
Longsword (E)
Crossbow Bolts (40)
MONEY
Platinum
0
Gold
11
Silver
0
Copper
0
Bio:

Sword mage stuff here

Maglor "Edge" Tixxin

In the land of Terodin noreve