Thaddius Anvilforge

Description:
Level 1 Dwarf Artificer
Thaddius Anvilforge




+0

10

Strength

+5
20

Constitution

-1
8

Dexterity

+3
16

Intelligence

+2
15

Wisdom

+0
10

Charisma

HIT POINTS

Total

32

Bloodied

16

Surges

11

Value

8

SAVE MODIFIERS
Cast-Iron Stomach – +5 bonus to saving throws against poison.
-1

Initiative

Dex -1

SKILLS
-1

Acrobatics


8
Arcana

0
Athletics

0
Bluff

0
Diplomacy

9
Dungeoneering

7
Endurance

7
Heal

8
History

2
Insight

0
Intimidate

2
Nature

7
Perception

3
Religion

-1
Stealth

0
Streetwise

-1
Thievery





15

Armor Class

10 + Leather Armor +5

16

Fortitude

10 + Con(5) + Class(1)

13

Reflex

10 + Int(3)

13

Will

10 + Wis(2) + Class(1)

RACE FEATURES

Dwarven Weapon Proficiency
Proficiant with hammers.

Cast-Iron Stomach
+5 bonus to saving throws against poison

Encumbered Speed
Armor or heavy load doesn’t reduce your speed.

Dwarven Resilience
Second Wind is a Minor Action.

Stand Your Ground
Can move 1 less when forced to move. Immediate Saving Throw to avoid being knocked prone.

CLASS FEATURES

Arcane Empowerment
Empower magic items once per day plus once per milestone.

Impart Energy
Recharge a daily magic item. An item can’t be recharged twice n a day.

Augment Energy
A weapon gains a +2 bonus as a free action once. An item can’t be infused twice.

Arcane Rejuvenation
When an ally uses daily magic items they gain 1/2 level+Int Mod temp HP.

Healing Infusion
Access related powers 2/encounter (3/encounter at level 16)

Ritual Casting
Gain Ritual Caster as a bonus feat.

FEATS

Ritual Caster
Perform Rituals of your level or lower.

Master Mixer
Make Alchemical Items of your level +3 or lower.

BACKGROUNDS

Warsmith
You can construct your own weapons and armor, given proper tools and raw materials. Making weapons takes 2 days, and making armor takes 4 days.

Last of a Breed
Last of the (dwarf crafting illuminati organization name)




AT-WILL POWERS


Static Shock

Magic Weapon

ENCOUNTER POWERS

Healing Infusion: Curative Admixture

Healing Infusion: Resistive Formula

Shielding Cube

DAILY POWERS

Obedient Servant
Tinker-Sphere.

ATTACKS
1d10
+2 vs AC

Warhammer

1d6
+2 vs AC

Throwing Hammer

EQUIPMENT

Ritual Book
101 ways to fix a wagon.

Leather Armor
Sturdy, comfy, and covered in soot.

Adventurer’s Kit
This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.

Warhammer
Family Heirloom

Throwing Hammer (2)
Smelt and Forge

Alchemical Reagents (20)
odds and ends required for Alchemy, Rituals, and Crafting.

Anvilforge Travel Keg
Have keg, will travel.

Anvilforge Crafting Journal
Passed down the Anvilforge lineage; this mysterious tombs holds the secrets of the societies secret crafting knowledge.

MONEY

Platinum

0

Gold

8

Silver

0

Copper

0

Bio:

Character Background

Few Paragraphs on current events.
Currently, Thaddius Anvilforge lives in a small hovel on the outskirts of the town of Kelson, where his grandfather and him set up a small black smithy some 17 years ago. He mostly keeps to himself, finding little comfort in the company of the locals. He usually only leaves his property in order to fill up on supplies, or a trip to the tavern, as every good dwarf needs a drink now and again. He happily tinkers away in his shop, fixing wagons and tools for local craftsmen and farmers, and keeping the local militia’s weapons in good repair. It’s a simple life, and one that despite how long he’s been living it, simply doesn’t suit him.

Though he is filled with a wanderlust inspired by the trips he took with his grandfather many years ago, Thaddius hasn’t seen fit to up and leave since his grandfather’s passing 7 years ago. Perhaps it’s just that his grandfather always led the charge, sold their house, and led him on, and now he was alone. He was unsure how, or even if he could follow in his grandfathers footsteps alone, and so he stays in Kelson, crafting away. He studies his family tomb religiously, trying to unlock the secrets of his ancestors great smithing techniques.

When not crafting arms and equipment, the middle-aged dwarf has a natural talent for alchemy and enchantment; he rarely sees any professional work in the field, and it’s taken a bit of a backseat; it’s more of a hobby then anything lately. He has a small alchemical lab in his hovel, where he brews his own ale; it’s his family’s own recipe. It’s a dark, sweet blend with just a hint of cinnamon. He spends his evenings sitting outside with his bare feet propped up, and a pipe to his lips, humming and singing old crafting songs his family used to sing, one of his only childhood memories.

Why are they there?
Thaddius arrived with his grandfather about 17 years ago. After fleeing the mines where his ancestors toiled away on lost and secret crafting techniques, his grandfather sought to preserve their knowledge in the boy. His grandfather was certain that the crafting society he and his grandson belonged to would soon destroy themselves with their experiments and… recent methods. He took the boy, then only 15 across the known regions, teaching him basic crafting and enchanting techniques from all the known peoples of the world. Elves, Humans, even Halfling crafts were drilled into the lad’s head as he grew, and as they traveled. By the time they settled down in Kelson, Thaddius could already be classified as a master craftsman, but his grandfather merely called him a beginner, at best. They opened a blacksmithy together, so that his Grandfather could begin the real lessons.

Who do you have ties with in the party?
Whoever happens to need regular repairs on their equipment would at least know of the dwarf.

What is your family like? What is your family structure?
Thaddius’ family was a part of an ancient, secret dwarven society of craftsmen and miners, obsessed with uncovering the very secrets of true creation, the tools of the gods. Thaddius’ family was one of the more respected smithing families, able to create grand weapons and tools unlike any other. When the society began bargaining with demons for power and knowledge, Thaddius’ grandfather took the boy and escaped, determined to preserve their skills and knowledge in the boy before the society destroyed itself.

What is their status in the current areas society?
For the last 17 years, you couldn’t find a better piece of forged metal then at the old Anvilforge smithy outside of town!

Who raised you?
Thaddius was raised by the society in his younger years, and his Grandfather for most of his life.

Where did you learn your skills?
From all over the continent at first, refined under the tutelage of his grandfather.

What is your current job in society?
Blacksmith, Alchemist, and Enchanter

How are you viewed in your home town?
As a strange, short old man who lived outside of town. A skilled blacksmith, though with methods other local smiths question.

What’s in it for you?
Always more to learn over the next horizon. I can stay here and grow older and grayer, or I can get off my hairy dwarfish arse and make something o’ myself.

Thaddius Anvilforge

In the land of Terodin Mackizar